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Jeff Milhaven Grunt

Joined: 06 Jun 2006 Posts: 110
Location: Reading, Berks
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Posted: Thu Jun 29, 2006 10:26 am Post subject: |
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Righto.
So I can pretty much leave 'em all "as-is" except the Barracuda and Grasshopper? Maybe a bigger hold on the Titan (Titan's hold is already mahoosive, mind), and fiddle with the Huntress wings.
I based the Barracuda on the fact that the Marshals' ship that chases Serenity carried about five over long distances. Happy if that's not the way you see it. You know Jon gave me direction on how that Grasshopper looks? Oo the irony.
I'll whip up some new ones next week for those.
You want the Barracuda to have a crew of one or two, no living areas and one or no bunk? You realise that's gonna make it pretty much unplayable as a player ship, yeah? 3pt investment, Pilot, Nav, poor bugger's not gonna be able to do much else, especially if he's a guildsman. Not to mention the fact that you are going to need a Carrier ship if you want to make a run that's over about ten hours.
You want to stat up and name two more ships so the current posted Grasshopper and Barracuda aren't wasted (I can rename the current pics to the new ship names)? I'm happy with "no", but I kinda like the way they turned out...
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Jon It's all my fault

Joined: 07 Jun 2006 Posts: 149
Location: Londinium
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Posted: Thu Jun 29, 2006 6:36 pm Post subject: |
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| Keeper wrote: | | Actually, the only design I really have issue with is the Grasshopper, |
That's cos you don't spend enough time watching old sci-fi shows.
I apologise for misdirection of design specification Jeff. _________________ "I aim to misbehave..." |
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Bray'lin Pilot
Joined: 28 Jun 2006 Posts: 10
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Posted: Fri Jun 30, 2006 7:23 am Post subject: |
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So are we allowed to post our specs of 'made up' ships? Or do they have to be listed in the rules.
Just wondrin' cause I have some drawn up for the tabletop game I'd quite like some feedback on. |
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Keeper Horny Mad Scientist

Joined: 27 Jun 2006 Posts: 59
Location: Cambridge
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Posted: Sun Jul 02, 2006 11:24 am Post subject: |
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| Jeff Milhaven wrote: | Righto.
So I can pretty much leave 'em all "as-is" except the Barracuda and Grasshopper? Maybe a bigger hold on the Titan (Titan's hold is already mahoosive, mind), and fiddle with the Huntress wings. |
Yep, 'part from those two, everything's shiny.
| Jeff Milhaven wrote: |
I based the Barracuda on the fact that the Marshals' ship that chases Serenity carried about five over long distances. Happy if that's not the way you see it. |
That's more the role I envisioned for the Huntress. The Barracuda is in the style of Jubal Early's ship - though sleeker and more kick-ass.
| Jeff Milhaven wrote: |
You know Jon gave me direction on how that Grasshopper looks? Oo the irony.
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The moral of this story: Don't listen to Jon. Admittedly it's because I'm responsible for the ship list, and most of the info is locked away in my head, but still...
| Jeff Milhaven wrote: |
You want the Barracuda to have a crew of one or two, no living areas and one or no bunk? You realise that's gonna make it pretty much unplayable as a player ship, yeah? 3pt investment, Pilot, Nav, poor bugger's not gonna be able to do much else, especially if he's a guildsman. Not to mention the fact that you are going to need a Carrier ship if you want to make a run that's over about ten hours.
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It can be bought for one investment or one wealth, and then you can fit a semi-proficient character or two into it. Hell, it's possible to fit four people in it, two in the cockpit and two in the bunks, though the two in the bunks would probably not survive any particularly vicious maneouvres. It works well as an escort ship, so if a crew want a bit of firepower to go wth their cargo-capacity, they can get one of these.
I also kind of imagined a "crew" being comprised of a small squadron of these, though that crew idea would take a bit of discussion.
| Jeff Milhaven wrote: |
You want to stat up and name two more ships so the current posted Grasshopper and Barracuda aren't wasted (I can rename the current pics to the new ship names)? I'm happy with "no", but I kinda like the way they turned out... |
I certainly can. There's a few ship designs that appeared IC that need to be added to the catalogue, and I can certainly spec up some more. I'm also rethinking the weight issue, and may sit down and rewrite some numbers.
| Bray'lin wrote: | So are we allowed to post our specs of 'made up' ships? Or do they have to be listed in the rules.
Just wondrin' cause I have some drawn up for the tabletop game I'd quite like some feedback on. |
What you can post here is entirely up to Admin - these are not "official" boards, and whilst we'll acknowledge anything that happens IC here as happening in-game, 'Jeff' (and his real-world alter-ego) did all the work, so it's his call.
Before anything becomes canon, however, you'll have to PM or email the designs to me so that I can check them over.
Andrew _________________ Once more the Sith will rule the galaxy, and we... shall... have... peace. |
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Jeff Milhaven Grunt

Joined: 06 Jun 2006 Posts: 110
Location: Reading, Berks
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Posted: Tue Jul 04, 2006 11:17 am Post subject: |
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OK, revised Barracuda...
And a non-lrp (table top) request from I've-forgotten-who, the Mandrake troop transport...
Revised Grasshopper to come later. _________________
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admin Ultimate Cosmic Power!!!

Joined: 06 Jun 2006 Posts: 74
Location: Everywhere and nowhere
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Posted: Tue Jul 04, 2006 12:38 pm Post subject: |
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| Bray'lin wrote: | So are we allowed to post our specs of 'made up' ships? Or do they have to be listed in the rules.
Just wondrin' cause I have some drawn up for the tabletop game I'd quite like some feedback on. |
Post whatever you like here. This is an OOC (and unofficial) board. As long as it's not offensive, go for it. _________________ Don't make me destroy you... |
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Jeff Milhaven Grunt

Joined: 06 Jun 2006 Posts: 110
Location: Reading, Berks
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Posted: Tue Jul 04, 2006 1:27 pm Post subject: |
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Old Barracuda and Grasshopper renamed. Can you stat 'em Keeper? I'd love to see them stay in the 'verse.
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Jeff Milhaven Grunt

Joined: 06 Jun 2006 Posts: 110
Location: Reading, Berks
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Posted: Tue Jul 11, 2006 12:42 pm Post subject: |
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Another tabletop request - "I want a firefly that's not a firefly, and not quite as cool".
Uhuh.
So, the Humpback class. Same rooms, cabins etc as a Firefly with a different layout. Cargo bay looks bigger, but it's not as tall.
Enjoy it, whoever it was that asked me (memory like a sieve).
 _________________
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Binidj Recruit

Joined: 07 Jul 2006 Posts: 3
Location: The Field of Crows
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Posted: Thu Jul 13, 2006 1:32 am Post subject: |
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Ooh shiny! I seem to have fallen in love with the Swan class. |
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Jeff Milhaven Grunt

Joined: 06 Jun 2006 Posts: 110
Location: Reading, Berks
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Posted: Fri Jul 14, 2006 1:33 pm Post subject: |
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Bored at work, so I made another bulk transport.
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Gerwyn Mook

Joined: 14 Dec 2006 Posts: 29
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Posted: Wed Dec 27, 2006 12:06 am Post subject: cause refs can doodle too :p |
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I was looking at the idea of how a squadron of fighters could operate in setting away from a large carrier as seen in the series and while there is scale for limited deployment, the logistics involved make independent operations almost impossible without some form of tender craft.
As a result I’m happy to announce the totally unofficial "Lamprey" class escort carrier/shipping lane enforcement vessel.
Background: Commissioned in the early days of the war when losses of civilian and logistical shipping at the hands of Independent commerce raiders began to mount, the Lamprey class escort carrier was designed to provide a suitably robust Tender and Control vessel for a flight of Barracuda fighters while still retaining limited combat capabilities itself.
With resources already allocated to the larger and more vital capitol ships of the fleet, the contract to build the Lamprey was awarded to the Macintyre shipworks where primary systems were fitted. Further military grade systems such as weapons and it's Strategic Small Craft Control (SSCC) system were then latter fitted to the hulls at military shipyards, allowing a rapid construction with the minimum of effort for Alliance shipbuilders.
Such was the success of the class that only 15 of the original 300 ships were lost in combat and thus a sizable number were decommissioned and sold to the civilian market where they remain popular with private operators, being used for a variety of roles ranging from tenders for convoy outriders to mother ships for asteroid miners where their large number of airlocks allow mining shuttles easy access to the main ship.
Capabilities: While the Lamprey has played a role in the alliance fleet for several years now it is easily identifiable from the rest of the fleet by it's blocky exterior. As it was never designed to enter a planets atmosphere, this lack of aerodynamics is not seen as a disadvantage by the Alliance Admiralty although few if any take part in state sponsored events and "show" manoeuvres.
Having said that, the boxy interior allows significant amounts of supplies and provisions to be carried, allowing it to operate independently for 2 weeks away from supply lines before it is forced to return to refuel. While this may seem a small amount of time in military terms, the high fuel usage of its accompanying fighters make this a significant feat.
In addition to these supplies, the hull also contains a small workshop to the rear where damaged fighters may be brought in zero-g conditions to be repaired, significantly reducing the amount of personnel needed to maintain the craft. The location of the workshop demanded the repositioning of the crafts four engines to the side, meaning craft can enter and leave the workshop/hanger without risking damage from backwash.
The weapons systems of the Lamprey are based around it's SSCC system, who's superior sensors allow the craft to track, identify and engage targets at extreme range. This coupled with addition of long ranged missiles, included two medium classed anti-ship missiles for engaging frigate class and higher ships, gives the vessel a potent, if short lived punch. With all this in mind, the true offensive power of the vessel comes from it's quad
fighters and thus the ship mounted weapons really only come into play in desperate situations or when the ship intends to board a suspected pirate.
Decommissioning: With the end of the war proper at the battle of Serenity Valley the alliance found itself with a surplus of specialised ships designed to allow ships of the line to be deployed elsewhere. As a result, the cessation of conflict resulted in other, more capable ships being drafted in the role fulfilled previously by the lamprey. As a result of this the Alliance Navy made the decisions to discontinue the class, recalling all but 30 of the vessels for mothball and sale.
While those sold to the civilian market retained many of their systems, some, such as the weapon systems, were removed from the hulls. Oddly the SSCC system for which the craft was famous remained, itself having being superseded by the C.O.U.G.A.R (Close Order Unidirectional Grid, Active Recon) system.
As a result these are popular craft for local traffic control over busy spaceports as well as forming the core of many mining convoys. Several of these ships still operate as tenders, but instead of fighters now carry shuttles through the black, thus allowing civilians without pulse drives to explore the wonders of the Rim. It has even been said that some of these vessels have fallen into the hands of bandits and pirates, and while there is no evidence of this yet, if it proves to be true then how long will it be before the shipping lanes become the prey of there once time saviours? _________________ "One Ref, One Breathaliser. It is as god intended, no?" |
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Shikoba Pilot

Joined: 06 Jun 2006 Posts: 226
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Posted: Thu Jan 18, 2007 9:11 am Post subject: |
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I found this link to a site which compares Serenity size to various other vessels, from landstriders to the martian tripods.
http://www.merzo.net/10ppm.htm _________________ Shikoba Cheng - The Jien Huo
Fighting makes Buddha cry. |
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Coben Dane Not-so-green
Joined: 28 Apr 2007 Posts: 44
Location: Anywhere but Athens
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Posted: Tue Jul 03, 2007 10:56 am Post subject: |
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Two more fairly nice looking ships...
Trance Class Freighter:
http://artships.com/2004/gorge.php
Rolling Thunder Class Dropship:
http://artships.com/2004/beowulf.php
That awtry site is pretty cool though - I like the Mantis ship on there!
_________________ Ain't nothin' better than cruisin' the Black with a meal in your belly, platinum in your pocket, a gun on your hip and a Bible in your hand. |
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