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Jeff Milhaven

Ship plans and pics - *Not serenity-lrp canon yet*

Split from the Juin Huo pic thread - admin

Nice.

No pics, but have the concept blueprints of the Relentless...

Stan_Jan

Jeff Milhaven wrote:
Nice.

No pics, but have the concept blueprints of the Relentless...



Very nice.

What's the source of these? Is there any other information on the huntress class available anywhere?
Dr Larn

Stan_Jan wrote:


What's the source of these? Is there any other information on the huntress class available anywhere?


I believe the answer to that is... No Wink
Jeff Milhaven

Stan_Jan wrote:
Very nice.

What's the source of these? Is there any other information on the huntress class available anywhere?


The source would be concept sketches from the series taken and butch... erm.. modified by me in photoshop.

It's a cleaned up and modified version of the Reaver ship that Serenity pulls a Crazy Ivan to escape.

Original pic is up here

No other information on that hull, or the (entirely fictional I think) Huntress hull.
Stan_Jan

Jeff Milhaven wrote:
[

The source would be concept sketches from the series taken and butch... erm.. modified by me in photoshop.

It's a cleaned up and modified version of the Reaver ship that Serenity pulls a Crazy Ivan to escape.

Original pic is up here

No other information on that hull, or the (entirely fictional I think) Huntress hull.


Nice work. Do you have any objections if I have a little play at a floorplan design based on the sketches then? It's the old tabletop gamer in me coming out.
Jeff Milhaven

Go for it matey.

I think badabing (our pilot) is doing similar. If we get two sets, we can submit 'em blind to the refs and get 'em to give us a 'canon' set of plans. We can then mod the basic plan for our unique ships.

Do you have the Firefly reference plans?

I'll go dig 'em up... brb.
Jeff Milhaven





Stan_Jan

I have the Firetfly tabletop RPG which includes a veriety of plans. I'll probably base my design as much on Traveller practice as Firefly though.
Jeff Milhaven

Well I was thinking of chopping up that top pic for a Huntress, but I would need an idea of layout...

Very Happy

It also occurs to me, the refs may well already have some layouts sketched already.
Chaplain

If the refs have a design for the Chariot class that would be cool too ...
Badabing

Watched some of the series again the other day, would I be right in thinking the Huntress designs (above) are the 'older model Trans-U' (reaver ship, first episode) from the series
Jeff Milhaven

Kinda. The 'Huntress' I posted is a modified version of the 'Trans-U' reaver ship in the series.

Obviosly the reavers pinched an old one...

Ok, heres my attempt at deck plans.
Based on a full crew compliment of 14, Captain, Lt, Pilot, navigator, engineer and 6 ratings (ratings hot-bunk in shifts).



What have all you other buggers got?

*edit* Dammit, I forgot to fix the crew cabin doors and include a shuttle bay. I'll update tomorrow. *edit*
Tillymint

Wow, that Huntress is big. How many berth is that altogether (including cells)?
Badabing

The cockpit needs more jacuzzis and mini bars, otherwise looks good.
admin

Just looked up the ship stats in the Blue Sun catalog, gonna need a rethink, Huntress is a lot smaller than I was thinking.
Stan_Jan

tillymint wrote:
Wow, that Huntress is big. How many berth is that altogether (including cells)?


Yes - given that it's statted as 800 tons in the Blue Sun Catalogue (as against 2400 for a Firefly class) I was making it a lot smaller internally than Jeff has.
Loretta

Maybe it is that big, but only made out of meringue.
Sol

Kind'a like the good ship lollipop then, which was also made out of food stuffs. I guess the name was the clue, though bizzarely it was also made out of meringue.

I thought the tonnage was the cargo capacity. Is it the ships total weight instead? If so we probably need the entire crew to go on a rotating bunk system for 'The leaf on the wind'. I suppose if you take the number of bunks and divide by the tonnage, though use it more as a guideline than a rule. otherwise i think a chariot would have exactly 1.35416666666... bunks.

How many bunks in a firefly? 13 isnt it?
Chaplain

Sol wrote:


How many bunks in a firefly? 13 isnt it?


Something like that, but some of those are double bunks, so there's less than 13 bunk rooms.
Sol

some excelent ship shots from the series and the film can be found here:
http://lwg3d.org/forums/showthread.php?t=27352
they will certainly be usefull.
Chaplain

Kinda wondered if the Chariot might look a little like this

Sol

looks cool. I'm guessing we will have to exchange the laser turret for a shuttle port though.
Sol

I had a conversation about the chariot where someone (I forget who) said "as long as it dosen't look like a firefly with two asses" ...so I thought why not and messed about with a picture of serenity.

http://tn3-2.deviantart.com/fs8/3...06/161/b/b/ship_by_evil_dream.jpg
Chaplain

LOL
I Like it.

The pic I posted up is taken from someplace else, and I thought I'd lifted all the laser turrets off of it, guess I missed one. AH well.
Jeff Milhaven

Like the Chariot. So glad i'd not started on that one...

Got a Barracuda and a Titan in the works though, both modified versions of ships from other universes. One Starwars, one Babylon 5, iirc.
Here's the isometrics.



Jeff Milhaven

And now for some wacky numbers.

Firefly, list tonnage 2400t, could be cargo or gross empty weight, cargo bay 24,000 cubic feet.
Space Shuttle, cargo 26t, gross empty weight 2250t, cargo bay 10,600 cubic feet.
F-111, cargo 24t, gross empty weight 21t, cargo bay 240 cubic feet.

So, if the Blue Sun Catalogue list is gross weight, then the firefly weighs in at about the same as a Space shuttle with boosters and booster tank. Reasonable, since it is a similar size. Obviously the space saved by having more efficient engines is used for a larger hold. Trouble with this is that a Barracuda is only 50t, which would make it not much bigger than an F-111, which struggles to get a crew of 3 and more than a dozen bombs into the air. Even the titan ends up at Light-Cruiser weight. 200ft long, not much bigger than a firefly.

So. If the Blue Sun Cat list is cargo weight, then we should be working out ship holds at about 10 cubic feet per (blue sun cat) ton, based on the canon size and Blue Sun list weight for a firefly. This makes the Space Shuttle a list weight of 1060 tonnes. Roughly equivelant to filling the hold to the brim with steel bars. Given the ease at which 'Verse engines can apply thrust, not unreasonable.
Incidently, this means that my previous Huntress layout works. Very Happy

Based on modern avionic stats (gross empty weight=1x to 10x payload weight), and given that the Blue Sun listing is based on filling the hold to the brim with steel bars, the Titan could happily weigh in as much as 50,000 tonnes empty.

Roughly equivelent to a WWII heavy Cruiser. 850 feet long. Much better.

Very Happy

How far off am I Jon?
(I'm bored at work, ok?)
Chaplain

I'm hoping you're bang on there mate.
Otherwise 8 people in a Chariot gets mighty cosey...
Jeff Milhaven

Well, tempting the devil, and gambling on my being right, here are the deck plans for the exceedingly cramped Barracuda...

Tillymint

Don't know if this site is useful to any of you at all...

http://www.awtry.com/rpg/Welcome.html
Prince

tillymint wrote:


Don't know if this site is useful to any of you at all...

http://www.awtry.com/rpg/Welcome.html



Nice link, cheers.
Jon

The weights are calculated from the Serenity RPG with the Firefly being the listed example.
Given that the use of high grade aluminium, titanium and creamic components is commonplace there is a lot of leeway as to what the weight actually means.
If you compare a Landrover (Firefly) to a Lotus (Huntress) and a Lorry (Grasshopper) you come up with a lot of different material and design philosophies and aims.
There is also the fact that many of the player owned ships are or will be refitted and tinkered with. The Relentless will have undergone a lot of rejigging to suit it's new owners, military vessels do not come with walk in beer fridges as standard. Similarly the Aphrodite will have had the areas usually used for the suppression cannon and it's ammunition converted into storage or extra bunk space.
Then we look at computer systems and safety systems, the traveller will have a lot of it's space taken up with the computer system, emergency breathing masks and life pods and the reinforced hull and closing blukheads system to ensure passenger safety will take up a huge amount of space. The Chariot is mostly engine and cargo space, with a lot of space given over to the engineering bay and computer systems required to compensate for the fact you have two engines, both wanting to go directly forwards during pulse, with the power to each engine being varied to steer. I always imagine the Chariot as a long distance lorry idea with regards to crew quarters.

Currently the ship stats are 150 miles way and I'm not heading home until Friday so there may be updates and clarifications to this over the weekend.
Chase Tyrell

Jon wrote:
If you compare a Landrover (Firefly) to a Lotus (Huntress)


I feel the need to point out that the physrep we used for the Aprodite (Huntress) was in fact a Landrover and that said Landrover was, in fact, faster 0-60 than a Lotus.

This is, of course, not relevant to the discussion in any way.

SB
Tillymint

Chase Tyrell wrote:
Jon wrote:
If you compare a Landrover (Firefly) to a Lotus (Huntress)


I feel the need to point out that the physrep we used for the Aprodite (Huntress) was in fact a Landrover and that said Landrover was, in fact, faster 0-60 than a Lotus.


Don't forget the tigerprint faux fur seat covers. Class to a tee, that's companionship for you.
Jeff Milhaven

Righto, Jon. I'll just carry on regardless, and you can tell me where I go-se up later. Once I get the stats i can re-jig.

Titan decks done. Crew of 24 based on long distance container ship crews.

Chase Tyrell

tillymint wrote:
Don't forget the tigerprint faux fur seat covers. Class to a tee, that's companionship for you.


Class/Power/Speed and the ability to keep going and going and, indeed going.

Alas it would take Jeremy Clarkson to make the expression "395 horses and a rally suspension that can take a real pounding" sound even remotely erotic and then only for a very specialised cross-section of people.

Under the circumstances I am going to let people continue to talk about "Deck Plans" without channeling Beavis and Butthead.
Lily

Chaplain wrote:
Sol wrote:


How many bunks in a firefly? 13 isnt it?


Something like that, but some of those are double bunks, so there's less than 13 bunk rooms.


No bunks needed for engineers - we sleep in hamocks in the engine room... all the space in the 'verse! Very Happy

I can see ship planning is a great game!
Chaplain

What is it about ship's engineers billeting themselves in the engineroom - ratchet's the bleeding same!
Lily

Peace, quiet and no one disturbs you there...well mostly. Its soothing to listen to the quiet hum of your ship... err, and of course waking up when there's a fire/problem/bit falling off/irate captain yelling/crew trying to "fix stuff"/someone pressing alarms... means you are right there to stop 'em.. Cool
Chaplain

Also means you're on your own and far from the crew quarters when someone invades your ship. Wink
Jeff Milhaven

Ladies and Gents, the Traveller Class transport.



Ratchet

one other thing you forgot about when mentioning sleeping in the engine room. if somebody does invade your ship then your behind the thickest door with the biggest lock and a lot of crawl space to hide in ^_^
Chaplain

If you're awake when they invade (think 'Objects in Space' - I think that's the episode with Jubal Early isn't it?)
Gonner Hendershot

Yes it is.
Tillymint

Chaplain wrote:
If you're awake when they invade (think 'Objects in Space' - I think that's the episode with Jubal Early isn't it?)


"Am I a lion?"

Oh, I love those drawings, Jeff, they totally rule! Are they all your own work? You deserve *clapping*.
Jeff Milhaven

The firefly floorplan was something I found on the net. All the other floorplans are modified from that, all the ship schematics are modified from ship designs I found floating around on the net, and all the deck-layouts (side views) are modified from a Wheedon design sketch for the firefly decks.

That would be me indulging in my photoshop obsession while at work again Embarassed

Glad you like 'em.
Here's hoping the Refs like them enough to make them serenity-lrp canon...
Chaplain

You wanna do some work on a Chariot ? make em all look the same style .. just in case-like (besides, I think basedon what Jon said, the Chariot's gonna me a tad more cramped than the one I put up.)
Jeff Milhaven

Yeah, no worries.
You want one the same shape? It doesn't look... fast enough... to me.

Or did you want one of these...

Chaplain

Hoah! mama!
Looks very ... military.
Tasty though.
Jeff Milhaven

Take one part Firefly, two parts Pod-Racer and two parts Cylon Interceptor. Add photoshop and shake for an hour...

How do you mean 'looks military'? Is it the sensor cluster (Chariots are supposed to have kick-ass sensors)? Or the general lines?
Chaplain

It's the front view, it just looks ... menacing. The sort of thing you really don't wanna see in your rear view mirror. Smile
I think I just imagined something a little sleeker, with bigger engines ... to much start trek is all Smile
Jeff Milhaven

Bigger engines?!?

Each of those two bad-boys are twice the size of a firefly pulse-engine!

See what you mean about menace, I'll have a play...
Jeff Milhaven

Updated the Chariot schematic. New look has a single veiwport instead of the evil cylon 'frowning' dual veiwports.

And here are some deckplans...

It's a damn small ship. On the same scaling as the rest, I could only squeeze in 6 bunks. You could double-stack the bunks that have rooms to get another two guys in.

Or have the mechanic sling a hammock in one of the engine rooms, and curtain off one of the common rooms and stick a bed in there...

Chaplain

Looks very very sweet mate.
Sol

Two engine rooms (plus two hamocks)
two shuttle ports (potentialy two large-ish quaters)

Sooo shotgun to sleep in a shuttle (going Inarra on you guys)
Jeff Milhaven

Chariots have spacious shuttles? Heh, I'd be surprised if they even *had* shuttles.

Grasshopper -
(deck plans to follow)

Jeff Milhaven

Grasshopper decks.

Broz

I like the deckplan for the Chariot...cramped, that'll be fun to be stuck in with Raymund...

Unsure about the outside though, too many greebles for my personal tastes.

It does however make me think of a pod racer, which is interesting because that was an influence I'd been mulling over.


For the Barracuda I'd reffer to Serenity Part 1 (Hanging under the cruiser), Bushwacked (again hanging under the cruiser and swarming aroud it) and espechially The Message (the ship the Marshals use to chase Serenity.)

There are a few lighter fighter and corvettes in Serenity, mostly in the background during the big battle (a steady freeze frame can isolate a few.) Though you can work out you own alliance stuuf based on that with I-War 2 and Homeworld 2 for referance and stylistic influance, ie clean lines, rounded off angles.

And I still can't work out what the heck the Londinium class was doing in the the ship list...
Jon

Londinium class was in the list for perspective, it's best not to think to much into it. Actually thats good advice for a lot of things we do.

Love the Grasshopper, ace, although I now can't get the theme tune out of my head. ^_^

Am returning to Norwich for the weekend on Friday, I'll try and pin down Andrew so we can get these designs given the thumbs up. Although getting the final numbers slotted into the downtime system is the current priority.
Lily

Sol wrote:
Two engine rooms (plus two hamocks)
two shuttle ports (potentialy two large-ish quaters)

Sooo shotgun to sleep in a shuttle (going Inarra on you guys)


Ain't nothing wrong with sleeping in a hammock, as I said!

Very very sweet ship, Jeff (you are the MAN for design!)

Ahhh ships... they rule.
Keeper

Right, I guess I'd better start wading into the discussion...

To start with, a note on the published weights - by the 'official' mechanics published in the Serenity RPG, the weights listed in the BSC are the total weight of the ship and a full load of cargo - effectively the maximum load that the ship's engines can move at the listed speed. Different ships have a different cargo-to-ship ratio - off the top of my head, the Firefly class carries about 40% of its total mass as cargo, whilst the Titan fills 80% of its weight with cargo. Whether or not these numbers make sense, I'm not entirely sure, but that's the official line - which means that if a decent argument is made for throwing those weights out the window, I'm fine with that.

And now onto the ships - note that I do have 'designs' (read: vague images in my head), but nothing that currently constitutes canon.

Starting with the most extreme, the Londinium class is included because I felt like statting up the massive carrier seen in the big battle in Serenity (if you look behind the Operative's ship as the camera pans out to show the whole fleet, you'll see a huge, huge ship. That's the Londinium) and seeing how it fit into the overall system. It, like the other ships in the list, suffers from being apparently underweight, but there's plenty of good technobabble to fix that.

At the other extreme, the Barracuda is intended as little more than a fighter - it's got a cockpit, some guns and an engine. The deck plan is more suited to a corvette class, which is probably three times the size of the Barracuda, and about half to two-thirds the size of the Marshall's ship in The Message.

The Huntress design looks pretty good, though it is again a bit large internally, and the original ship is more aero-dynamic, with the side engine pods being attached directly to the hull and the wings protuding from those pods. Granted, the internal capacity can be justified as the ship doesn't have the cargo capacity of a Firefly, but it also has a fair amount more armour plating - though I'm willing to be fairly flexible with regards to deck-plans, as a lot of space is freed up by removing the weapons systems.

The deck-plan for the Chariot is spot on, really very good, and the design looks great, though the original concept has the engines sticking out the back as in Nocturne's design.

The Titan also matches up very well, though the cargo bays are a touch bigger, what with occupying 80% of the total mass of the ship.

Actually, the only design I really have issue with is the Grasshopper, given that the name is actually born of the ship's unusual appearance. The main cargo area is a large cuboid structure, with a cockpit slapped on the front, an engine sticking out the back, and a massive, double-jointed leg on either side - in a fashion much reminiscient of a grasshopper, really.

Andrew
Jeff Milhaven

Righto.
So I can pretty much leave 'em all "as-is" except the Barracuda and Grasshopper? Maybe a bigger hold on the Titan (Titan's hold is already mahoosive, mind), and fiddle with the Huntress wings.

I based the Barracuda on the fact that the Marshals' ship that chases Serenity carried about five over long distances. Happy if that's not the way you see it. You know Jon gave me direction on how that Grasshopper looks? Oo the irony.
I'll whip up some new ones next week for those.

You want the Barracuda to have a crew of one or two, no living areas and one or no bunk? You realise that's gonna make it pretty much unplayable as a player ship, yeah? 3pt investment, Pilot, Nav, poor bugger's not gonna be able to do much else, especially if he's a guildsman. Not to mention the fact that you are going to need a Carrier ship if you want to make a run that's over about ten hours.

You want to stat up and name two more ships so the current posted Grasshopper and Barracuda aren't wasted (I can rename the current pics to the new ship names)? I'm happy with "no", but I kinda like the way they turned out...
Jon

Keeper wrote:
Actually, the only design I really have issue with is the Grasshopper,


That's cos you don't spend enough time watching old sci-fi shows.
I apologise for misdirection of design specification Jeff.
Bray'lin

So are we allowed to post our specs of 'made up' ships? Or do they have to be listed in the rules.
Just wondrin' cause I have some drawn up for the tabletop game I'd quite like some feedback on.
Keeper

Jeff Milhaven wrote:
Righto.
So I can pretty much leave 'em all "as-is" except the Barracuda and Grasshopper? Maybe a bigger hold on the Titan (Titan's hold is already mahoosive, mind), and fiddle with the Huntress wings.


Yep, 'part from those two, everything's shiny.

Jeff Milhaven wrote:

I based the Barracuda on the fact that the Marshals' ship that chases Serenity carried about five over long distances. Happy if that's not the way you see it.


That's more the role I envisioned for the Huntress. The Barracuda is in the style of Jubal Early's ship - though sleeker and more kick-ass.

Jeff Milhaven wrote:

You know Jon gave me direction on how that Grasshopper looks? Oo the irony.


The moral of this story: Don't listen to Jon. Admittedly it's because I'm responsible for the ship list, and most of the info is locked away in my head, but still...

Jeff Milhaven wrote:

You want the Barracuda to have a crew of one or two, no living areas and one or no bunk? You realise that's gonna make it pretty much unplayable as a player ship, yeah? 3pt investment, Pilot, Nav, poor bugger's not gonna be able to do much else, especially if he's a guildsman. Not to mention the fact that you are going to need a Carrier ship if you want to make a run that's over about ten hours.


It can be bought for one investment or one wealth, and then you can fit a semi-proficient character or two into it. Hell, it's possible to fit four people in it, two in the cockpit and two in the bunks, though the two in the bunks would probably not survive any particularly vicious maneouvres. It works well as an escort ship, so if a crew want a bit of firepower to go wth their cargo-capacity, they can get one of these.

I also kind of imagined a "crew" being comprised of a small squadron of these, though that crew idea would take a bit of discussion.

Jeff Milhaven wrote:

You want to stat up and name two more ships so the current posted Grasshopper and Barracuda aren't wasted (I can rename the current pics to the new ship names)? I'm happy with "no", but I kinda like the way they turned out...


I certainly can. There's a few ship designs that appeared IC that need to be added to the catalogue, and I can certainly spec up some more. I'm also rethinking the weight issue, and may sit down and rewrite some numbers.


Bray'lin wrote:
So are we allowed to post our specs of 'made up' ships? Or do they have to be listed in the rules.
Just wondrin' cause I have some drawn up for the tabletop game I'd quite like some feedback on.


What you can post here is entirely up to Admin - these are not "official" boards, and whilst we'll acknowledge anything that happens IC here as happening in-game, 'Jeff' (and his real-world alter-ego) did all the work, so it's his call.
Before anything becomes canon, however, you'll have to PM or email the designs to me so that I can check them over.

Andrew
Jeff Milhaven

OK, revised Barracuda...







And a non-lrp (table top) request from I've-forgotten-who, the Mandrake troop transport...








Revised Grasshopper to come later.
admin

Bray'lin wrote:
So are we allowed to post our specs of 'made up' ships? Or do they have to be listed in the rules.
Just wondrin' cause I have some drawn up for the tabletop game I'd quite like some feedback on.


Post whatever you like here. This is an OOC (and unofficial) board. As long as it's not offensive, go for it.
Jeff Milhaven

Old Barracuda and Grasshopper renamed. Can you stat 'em Keeper? I'd love to see them stay in the 'verse.





Jeff Milhaven

Another tabletop request - "I want a firefly that's not a firefly, and not quite as cool".

Uhuh.
So, the Humpback class. Same rooms, cabins etc as a Firefly with a different layout. Cargo bay looks bigger, but it's not as tall.

Enjoy it, whoever it was that asked me (memory like a sieve).


Binidj

Tillymint wrote:
Don't know if this site is useful to any of you at all...

http://www.awtry.com/rpg/Welcome.html

Ooh shiny! I seem to have fallen in love with the Swan class.
Jeff Milhaven

Bored at work, so I made another bulk transport.


Gerwyn

cause refs can doodle too :p

I was looking at the idea of how a squadron of fighters could operate in setting away from a large carrier as seen in the series and while there is scale for limited deployment, the logistics involved make independent operations almost impossible without some form of tender craft.

As a result Iím happy to announce the totally unofficial "Lamprey" class escort carrier/shipping lane enforcement vessel.



Background: Commissioned in the early days of the war when losses of civilian and logistical shipping at the hands of Independent commerce raiders began to mount, the Lamprey class escort carrier was designed to provide a suitably robust Tender and Control vessel for a flight of Barracuda fighters while still retaining limited combat capabilities itself.

With resources already allocated to the larger and more vital capitol ships of the fleet, the contract to build the Lamprey was awarded to the Macintyre shipworks where primary systems were fitted. Further military grade systems such as weapons and it's Strategic Small Craft Control (SSCC) system were then latter fitted to the hulls at military shipyards, allowing a rapid construction with the minimum of effort for Alliance shipbuilders.

Such was the success of the class that only 15 of the original 300 ships were lost in combat and thus a sizable number were decommissioned and sold to the civilian market where they remain popular with private operators, being used for a variety of roles ranging from tenders for convoy outriders to mother ships for asteroid miners where their large number of airlocks allow mining shuttles easy access to the main ship.

Capabilities: While the Lamprey has played a role in the alliance fleet for several years now it is easily identifiable from the rest of the fleet by it's blocky exterior. As it was never designed to enter a planets atmosphere, this lack of aerodynamics is not seen as a disadvantage by the Alliance Admiralty although few if any take part in state sponsored events and "show" manoeuvres.

Having said that, the boxy interior allows significant amounts of supplies and provisions to be carried, allowing it to operate independently for 2 weeks away from supply lines before it is forced to return to refuel. While this may seem a small amount of time in military terms, the high fuel usage of its accompanying fighters make this a significant feat.

In addition to these supplies, the hull also contains a small workshop to the rear where damaged fighters may be brought in zero-g conditions to be repaired, significantly reducing the amount of personnel needed to maintain the craft. The location of the workshop demanded the repositioning of the crafts four engines to the side, meaning craft can enter and leave the workshop/hanger without risking damage from backwash.

The weapons systems of the Lamprey are based around it's SSCC system, who's superior sensors allow the craft to track, identify and engage targets at extreme range. This coupled with addition of long ranged missiles, included two medium classed anti-ship missiles for engaging frigate class and higher ships, gives the vessel a potent, if short lived punch. With all this in mind, the true offensive power of the vessel comes from it's quad
fighters and thus the ship mounted weapons really only come into play in desperate situations or when the ship intends to board a suspected pirate.

Decommissioning: With the end of the war proper at the battle of Serenity Valley the alliance found itself with a surplus of specialised ships designed to allow ships of the line to be deployed elsewhere. As a result, the cessation of conflict resulted in other, more capable ships being drafted in the role fulfilled previously by the lamprey. As a result of this the Alliance Navy made the decisions to discontinue the class, recalling all but 30 of the vessels for mothball and sale.

While those sold to the civilian market retained many of their systems, some, such as the weapon systems, were removed from the hulls. Oddly the SSCC system for which the craft was famous remained, itself having being superseded by the C.O.U.G.A.R (Close Order Unidirectional Grid, Active Recon) system.

As a result these are popular craft for local traffic control over busy spaceports as well as forming the core of many mining convoys. Several of these ships still operate as tenders, but instead of fighters now carry shuttles through the black, thus allowing civilians without pulse drives to explore the wonders of the Rim. It has even been said that some of these vessels have fallen into the hands of bandits and pirates, and while there is no evidence of this yet, if it proves to be true then how long will it be before the shipping lanes become the prey of there once time saviours?
Shikoba

I found this link to a site which compares Serenity size to various other vessels, from landstriders to the martian tripods.
http://www.merzo.net/10ppm.htm
Coben Dane

Two more fairly nice looking ships...

Trance Class Freighter:
http://artships.com/2004/gorge.php

Rolling Thunder Class Dropship:
http://artships.com/2004/beowulf.php

That awtry site is pretty cool though - I like the Mantis ship on there!

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